Beginner's Guide
Controls, the difference between objective levels and relic hunts, what to buy first and the habits that stop early runs from ending in the first thirty seconds.
Read Guide →Independent fan guide site
Explore helpful Lara Croft: Relic Run guides, survival strategies, relic collection tips, combat advice, achievements and gameplay walkthroughs. Everything here is written to help you run further, find relics faster and beat the Jungle Temple, Desert Ruins and Mountain Pass.
Featured guides
Each guide answers a specific question: how to survive longer, how relic hunts work, which upgrades are worth your coins first, and how to deal with bosses such as the T-Rex and the Oni Demon.
Controls, the difference between objective levels and relic hunts, what to buy first and the habits that stop early runs from ending in the first thirty seconds.
Read Guide →Learn practical movement techniques, avoid common running mistakes and improve your chances of surviving difficult obstacle sequences.
Read Guide →How clues fill the relic meter, why a death costs you your clues, and a checklist of all 60 relics with the level where each one is hunted.
Explore Relics →Combat sections are where many runs end. Learn to shoot projectiles first, use explosive barrels and keep a Medipack ready.
Read Strategy →Dual Pistols, Crossbow, Shotgun, Dual SMGs, Assault Rifle, Grenade Launcher and Minigun explained, with the situations each one handles best.
Read Guide →Clue Booster, Coin Magnet, Powerups, Coin Trails, Ammo Cache and weapon levels. Here is the order that saves the most frustration.
Explore Tips →Every in-game achievement, from Athleticism to Oni The Strong Survive, with a plan for the grindy ones and the tricky one-run goals.
Browse Challenges →Wall-run inputs, reading trap patterns early, keeping a safe lane by default and handling the faster, denser sections late in a run.
Explore Tips →Quick tips
Short, specific advice you can use on your next attempt. Each tip links to the full explanation.
In combat, shoot the incoming projectiles before the enemies. A bomb or boulder that reaches Lara costs health; an enemy that survives a second longer usually does not.
To wall-run from the middle lane, swipe twice toward the wall. If you are already in the outer lane on that side, one swipe is enough. Practise this early; wall runs are part of many routes.
On relic levels a death wipes the clues you collected. If the meter is almost full, a Resurrection Ankh is often worth more than starting over.
Upgrade the Clue Booster early. It makes the relic meter fill faster, which shortens every even-numbered level in the campaign.
Crates are rewards, not targets. Deal with incoming threats first, then shoot health crates when Lara is hurt and coin crates when the screen is calm.
When the Oni Demon's red bull's-eye appears, stop everything else and shoot its head. That is how you prevent the attack that freezes Lara in ice.
Original illustration
Relics & collection
Every even-numbered campaign level is a relic hunt. You collect Clues along the route until the meter in the top-left corner fills; then a Relic appears and picking it up completes the level. Each region holds 20 relics, and they unlock journal entries that tell Lara's search for her colleague Carter Bell.
Original illustration
Obstacles & survival
Swinging beams and pendulums, floor spikes, spike walls, rolling balls and sawblades all follow readable patterns. Obstacles get denser and faster the longer a run lasts, so habits matter more than reflexes.
Weapons & combat
During combat sections Lara keeps running on her own while you tap enemies and their projectiles. A health bar appears only here, and losing all of it ends the run just like hitting a trap.
The Dual Pistols are always equipped and never run out of ammo. Your secondary weapon hits harder but uses limited ammunition, which Extra Clips, ammo crates and the Area 51 outfit line help with.
Exploding barrels damage nearby enemies, health crates restore health and coin crates pay out coins. Shooting the right barrel at the right moment can clear a group at once.
Long runs eventually bring a boss: the T-Rex in the Jungle Temple, the Manticore in the Desert Ruins and the Oni Demon in the Mountain Pass. Bring a strong secondary weapon and healing.
Walkthroughs
Runs are generated from building blocks, so no guide can give you a fixed route. What a walkthrough can do is explain each region's traps, enemies, vehicle and boss, and how to prepare for them.
Achievements & challenges
The game has global achievements that can be earned anywhere and a set for each region. Some, like Marathon, simply accumulate over time. Others, like Blind Luck or Mastersaurus Rex, need a deliberate plan within a single run.
Athleticism, Jumper, Small Change and Pendumonium all reset when the run ends. Pick one per run and play around it.
Browse Challenges →Every region has a defeat-the-boss achievement, one for ten defeats and one for two defeats in a single run, which needs real stamina.
Read Strategy →Use our achievement checklist to tick off what you have done. Progress is saved only in your own browser.
Open Tracker →
Original illustration
About this fan site
This website is made by fans for players of Lara Croft: Relic Run. It is not the official game website, it is not connected to the game's developers or publishers, and it does not sell anything. Guides are based on gameplay and on publicly documented game information, and we say so when details differ between game versions.
FAQ
Quick answers to the questions players ask most. The full FAQ covers many more topics.