33 practical tips

Tips & Tricks

Practical advice for every stage of the game. Each tip explains what to do, why it helps, when to use it, what result to expect and which mistake to avoid. Filter by category or search for a keyword.

Beginner tips

The habits that make the biggest difference in your first hours with the game.

BeginnerUnderstanding basic controls
What to do
Use short, straight flicks: up to jump, down to slide, left or right to change lanes and turn. Tap to shoot during combat.
Why it helps
The game reacts to the direction of a swipe. Diagonal or wobbly swipes are the most common reason Lara jumps when you wanted a lane change.
When to use it
From the very first tutorial level. Build the habit before speed increases.
Expected result
Fewer "I didn't press that" deaths and a calmer feel at higher speeds.
Avoid
Swiping across the area where you also tap to shoot in combat; keep swipes and taps deliberate.
BeginnerLearning movement timing
What to do
Swipe when an obstacle reaches a consistent point on screen, roughly where the path ahead meets Lara's running space, rather than when you first notice it.
Why it helps
Jumping or sliding too early means Lara lands or stands up before the obstacle arrives.
When to use it
On every jump and slide. It matters most on floor spikes and low beams placed close together.
Expected result
A repeatable rhythm that still works as the run speeds up, because you adjust the trigger point rather than guess.
Avoid
Panic inputs the moment a trap appears. Early inputs are almost as dangerous as late ones.
BeginnerAvoiding early mistakes
What to do
Play the opening levels to learn, not to score. Clear the tutorials, read each objective, and keep coins until you know what to buy.
Why it helps
Early coins and gems are limited. Spending them on the wrong items slows your progress for many levels.
When to use it
During the first Jungle Temple levels and whenever a new mechanic is introduced.
Expected result
Faster progress later, because your first upgrades go into things that help every run.
Avoid
Using Ankhs to save meaningless runs. See the beginner mistakes list.
BeginnerRecognising obstacles
What to do
Sort every obstacle into one of three answers: over (jump), under (slide) or around (lane change).
Why it helps
Your brain decides faster with three choices than with a dozen trap names.
When to use it
Always, but especially in new regions where the art style changes how traps look.
Expected result
Quicker reactions to unfamiliar traps, such as icicles or bells in the Mountain Pass.
Avoid
Assuming a trap that looks like an earlier one behaves the same; watch its first appearance carefully. More in the trap guide.
BeginnerStaying focused during runs
What to do
Keep your eyes on the path ahead of Lara, not on the score, coin counter or clue meter.
Why it helps
The HUD changes constantly; the path is what kills you. A glance at the meter at the wrong moment is a common relic-level death.
When to use it
During dense obstacle sections and right after combat or vehicle sections end.
Expected result
Fewer "surprise" collisions, especially in transitions.
Avoid
Checking the meter mid-sequence; check it only on calm straights.
BeginnerLearning enemy behaviour
What to do
Watch what each enemy throws. In the Jungle Temple, smaller warriors throw bombs and larger ones throw boulders; both can be shot out of the air.
Why it helps
Knowing which enemy is about to throw tells you where to tap next.
When to use it
In every combat section, particularly the first time you meet a new enemy type.
Expected result
Less damage taken and more Sharpshooter progress (25 projectiles shot down).
Avoid
Ignoring the larger enemies; their projectiles hit hard. See enemy types.
BeginnerUnderstanding game objectives
What to do
Read the objective screen before each odd-numbered level and plan the run around it.
Why it helps
Objectives often reward a specific action. Playing a normal run and hoping it happens wastes attempts.
When to use it
On every objective level, and again when going back for missing stars.
Expected result
Faster level completion and more three-star ratings.
Avoid
Forgetting that mastering a level means repeating the objective within the same run. See objective levels.
BeginnerImproving survival
What to do
Return to the middle lane after each dodge unless the route needs a side.
Why it helps
From the middle you can dodge either way. From an outer lane you only have one escape direction.
When to use it
After every sidestep on open three-lane stretches.
Expected result
More options when a surprise obstacle appears, and noticeably longer runs.
Avoid
Drifting to an edge to chase coins and staying there.

Running tips

How to stay alive as speed and obstacle density increase.

RunningImproving reaction timing
What to do
Shift your focus point further up the screen as the run speeds up.
Why it helps
Your reaction time is fixed; the only way to keep up is to see obstacles earlier.
When to use it
Once a run has gone on long enough that traps start arriving back to back.
Expected result
Late-run sequences feel slower and more readable.
Avoid
Staring at Lara's feet; by then the decision is already late.
RunningPreparing for obstacles
What to do
Decide your input for the next two obstacles, not just the next one.
Why it helps
Many deaths happen because a correct dodge puts Lara in the wrong lane for the following trap.
When to use it
Whenever obstacles come in clusters, such as spikes followed by a beam.
Expected result
Smooth chains instead of last-second scrambles.
Avoid
Choosing the dodge direction automatically; pick the side that sets up the next move.
RunningUnderstanding running patterns
What to do
Learn the recurring building blocks of each region, such as pendulum corridors, wall-run stretches and turns.
Why it helps
Runs are assembled from familiar pieces. Recognising a piece tells you what comes next.
When to use it
Whenever you enter a new region; spend a few runs just observing.
Expected result
Fewer surprises and more confident lane choices.
Avoid
Memorising an exact route; the order changes between runs.
RunningChoosing safe movement
What to do
When two answers would work, pick the one with the larger margin, often a lane change over a precise jump.
Why it helps
Lane changes are forgiving on timing; jumps over close obstacles are not.
When to use it
When a trap occupies one lane and you have time to move around it.
Expected result
Higher consistency, especially on long runs and relic levels.
Avoid
Stylish but risky moves when a run matters.
RunningMaintaining concentration
What to do
Use calm straights and section transitions to relax your hands, then refocus before the next cluster.
Why it helps
Tension causes over-swiping. Brief resets keep inputs clean for longer.
When to use it
On long endless runs and relic levels that need many clues.
Expected result
Fewer late-run errors caused by fatigue.
Avoid
Playing through hand cramps or a hot, lagging phone; pause instead.
RunningAvoiding unnecessary risks
What to do
Skip coins, gems or power-ups that need a risky move. Take them only from a safe lane.
Why it helps
The value of one pickup is tiny compared with the value of the run.
When to use it
Always, and especially on relic levels where a death costs your clues.
Expected result
Longer runs, which in turn earn more coins than greedy play.
Avoid
Treating clues the same as coins. On relic levels clues are worth a measured risk; coins rarely are.
RunningImproving long-run performance
What to do
Start long runs with a Head Start if you have one, and keep an Ankh for a late mistake.
Why it helps
A Head Start moves Lara some distance into the run; later versions of the item also auto-collect gems, clues and power-ups on the way.
When to use it
When going for distance records or boss achievements.
Expected result
Less time spent on the easy opening and more attempts at the hard part.
Avoid
Using Head Starts on short objective levels where the opening is where the objective happens.

Combat tips

Combat sections are where many players lose otherwise good runs.

CombatUnderstanding weapon mechanics
What to do
Know how your secondary weapon fires: the Crossbow's bolts are slow, the Shotgun spreads pellets, the Assault Rifle fires bursts, the Dual SMGs support tap-and-hold, the Grenade Launcher deals area damage and the Minigun fires very fast.
Why it helps
Each weapon rewards a different tapping style.
When to use it
Whenever you equip a new weapon; spend a run getting used to it.
Expected result
Fewer wasted shots and faster kills.
Avoid
Tapping the Crossbow like a machine gun. Read the weapon guide.
CombatImproving accuracy
What to do
Tap directly on the target's body or on the projectile itself, and lead slow-moving targets slightly.
Why it helps
Targets move while you tap, and some projectiles are small.
When to use it
On every target, and especially with the Crossbow.
Expected result
Fewer misses and progress toward Sharpshooter and Kill Stealer.
Avoid
Covering the target with your finger and losing sight of it.
CombatReacting to enemy encounters
What to do
When a combat section starts, scan for explosive barrels and the largest enemy before tapping anything.
Why it helps
A barrel next to a group can clear it at once, and the large enemy is usually the biggest threat.
When to use it
At the start of every combat section.
Expected result
Shorter fights and less damage.
Avoid
Shooting barrels with no enemies nearby, which wastes them.
CombatChoosing combat priorities
What to do
Follow a fixed order: incoming projectiles, then barrels near enemies, then the most dangerous enemy, then crates.
Why it helps
A fixed order removes hesitation when the screen gets busy.
When to use it
In every fight, including bosses.
Expected result
Consistent survival through combat sections.
Avoid
Chasing coin crates while projectiles are in the air.
CombatManaging dangerous encounters
What to do
Carry Kevlar Vests and Medipacks into runs where you expect heavy combat or a boss. Upgrades to these items make them stronger.
Why it helps
Vests absorb damage, and a Medipack heals 50% when Lara is about to fall in combat.
When to use it
Boss achievement runs, Mountain Pass combat and long endless runs.
Expected result
Survival through a fight that would otherwise end the run.
Avoid
Relying on healing instead of shooting projectiles; healing only buys time.
CombatAvoiding combat mistakes
What to do
Keep an eye on secondary weapon ammo and switch your attention to ammo crates when it runs low.
Why it helps
Running dry in a tough fight leaves you with pistols only.
When to use it
Mid-length runs where several combat sections come one after another.
Expected result
Full firepower available when a boss arrives.
Avoid
Spending the whole clip on weak enemies the pistols could handle.

Relic collection tips

Relic hunts are half of the campaign. These tips make them faster and safer.

RelicsUnderstanding relic objectives
What to do
On even-numbered levels, treat clues as the only thing that matters. Fill the meter, then grab the relic.
Why it helps
The level ends when you collect the relic, so everything else is a distraction.
When to use it
Every relic level.
Expected result
Shorter, more focused relic runs.
Avoid
Forgetting that later relics need more clues; plan for longer runs as you progress.
RelicsImproving collection efficiency
What to do
Upgrade the Clue Booster, wear a Bomber Pilot outfit and grab Clue Booster power-ups when safe.
Why it helps
The Clue Booster helps you find relics faster, and the Bomber Pilot line increases clue frequency and Clue Booster duration.
When to use it
On every relic level once these items are available.
Expected result
The meter fills in noticeably less distance.
Avoid
Wearing a combat outfit on relic levels out of habit.
RelicsTracking progress
What to do
Use our relic checklist to tick off relics by region.
Why it helps
It shows which relic comes next and which level it belongs to.
When to use it
After each relic you collect.
Expected result
A clear view of how close you are to each region's relic achievement.
Avoid
Assuming the checklist syncs with the game; it only saves in your browser.
RelicsPlanning challenge completion
What to do
Combine relic runs with achievements that accumulate anyway, such as Off the Wall, It's Just Skin or Detonator.
Why it helps
Cumulative achievements progress during any run, so you lose nothing by focusing on clues.
When to use it
Throughout the campaign.
Expected result
Achievements unlock naturally while you collect relics.
Avoid
Mixing a one-run challenge (like Jumper) with a relic level; one goal per run.
RelicsAvoiding missed objectives
What to do
When the meter is nearly full and you die, consider using an Ankh rather than restarting.
Why it helps
A death on a relic level loses the clues from that attempt unless you continue.
When to use it
Long relic levels late in each region.
Expected result
Fewer wasted long runs.
Avoid
Spending Ankhs when the meter is nearly empty; restarting costs little then.

Advanced tips

For players who finish levels reliably and want more consistency, better scores and harder achievements.

AdvancedImproving survival consistency
What to do
After each death, name the cause in one phrase, such as "late slide", "double swipe" or "watched the meter".
Why it helps
Most players repeat the same two or three errors. Naming them makes them fixable.
When to use it
Over a session of ten or more runs.
Expected result
A steady rise in average distance, not just occasional lucky runs.
Avoid
Blaming the game for every death; even unfair-feeling traps usually have a tell.
AdvancedManaging difficult sequences
What to do
Break a dense sequence into "anchor" moves that must happen, then fill the gaps with the simplest safe input.
Why it helps
Complex chains are easier when you only commit to the moves that are forced.
When to use it
Late in endless runs and in the Mountain Pass.
Expected result
Fewer deaths in the parts of a run that used to feel impossible.
Avoid
Extra lane changes between anchors. See difficult sequences.
AdvancedOptimising upgrades
What to do
Push one or two upgrade lines far instead of raising everything a little, and match them to your current goal.
Why it helps
A deep Clue Booster or one strong weapon changes outcomes; scattered levels rarely do.
When to use it
Every time you have coins to spend.
Expected result
Noticeable improvements in the area you care about most.
Avoid
Buying every new weapon as it unlocks; pick a main secondary. Details in upgrade planning.
AdvancedImproving combat efficiency
What to do
Use pistols on small threats and projectiles, and save secondary ammo for large enemies and bosses.
Why it helps
Pistol ammo is unlimited; secondary ammo is not.
When to use it
Long runs with several combat sections before a boss.
Expected result
Full or near-full secondary ammo when the boss arrives.
Avoid
Firing the secondary at everything early in the run.
AdvancedPlanning progression
What to do
Alternate between pushing the campaign and replaying earlier levels for stars, coins and achievements when you hit a wall.
Why it helps
Replays build coins and skill without the pressure of a hard new level.
When to use it
When a relic level needs more clues than your current setup can comfortably collect.
Expected result
Steady progress instead of a frustrating stall.
Avoid
Grinding the same level for hours; change goals to stay sharp.
AdvancedAdvanced movement techniques
What to do
Master the wall-run input from both the middle lane (two swipes) and the matching outer lane (one swipe), and try parkour moves where the scenery seems to allow them.
Why it helps
Parkour moves can reveal secret paths, and each region has an achievement for finding one.
When to use it
Once basic survival is reliable.
Expected result
Access to secret paths and progress toward Athleticism (20 parkour moves in one run).
Avoid
Experimenting on runs that matter. Read secret paths.
AdvancedImproving personal records
What to do
For score attempts, combine an upgraded Standard outfit (base score multiplier) with Score Multiplier pickups, or a Biker outfit if vehicle sections are frequent.
Why it helps
Score depends on distance and multipliers; both outfits boost multiplier-related effects.
When to use it
In endless mode and leaderboard attempts.
Expected result
Higher scores from runs of the same length.
Avoid
Collecting a relic you don't need on a score run; on relic levels it ends the run.